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Lorenzo Setale ee758b0e79
docs: adds inspiration
Signed-off-by: Lorenzo Setale <lorenzo@setale.me>
2026-05-23 09:49:36 +02:00
addons feat: Adds a one page game design 2026-05-18 19:47:22 +02:00
assets feat: Adds a one page game design 2026-05-18 19:47:22 +02:00
autoloads feat: adds game manager 2026-05-19 20:17:48 +02:00
docs docs: adds inspiration 2026-05-23 09:49:36 +02:00
props feat(world): adds day animation for day/night cycle 2026-05-20 19:42:47 +02:00
scenes feat(world): adds day animation for day/night cycle 2026-05-20 19:42:47 +02:00
.editorconfig chore: init project with Godot 4.6.2 stable 2026-05-18 20:02:16 +02:00
.gitattributes chore: init project with Godot 4.6.2 stable 2026-05-18 20:02:16 +02:00
.gitignore chore: init project with Godot 4.6.2 stable 2026-05-18 20:02:16 +02:00
flake.lock feat(ci): adds nix flake for versioning of Godot in CI/CD 2026-05-18 19:53:22 +02:00
flake.nix feat(ci): adds nix flake for versioning of Godot in CI/CD 2026-05-18 19:53:22 +02:00
icon.svg chore: init project with Godot 4.6.2 stable 2026-05-18 20:02:16 +02:00
icon.svg.import chore: init project with Godot 4.6.2 stable 2026-05-18 20:02:16 +02:00
project.godot feat: adds game manager 2026-05-19 20:17:48 +02:00
README.md feat: adds game manager 2026-05-19 20:17:48 +02:00

HaveBal Game

This repository contains the source code for a Godot game. It is a single player and multiplayer co-op adventure game, with metroidvania mechanics, where players have to explore the world and gradually unlock skills, by sharing them together at the main garden/campfire.

Codename: HaveBal (garden campfire/bonfire).

Repository Structure

  • addons/: Godot Addons installed from the marketplace.
  • assets/: assets directories, models, images, sounds, and static files.
  • autoloads/: Single files global Godot autoloads for the game to have common functionalities like networking, saving/loading, etc etc
  • build/: Output from builds and export of the game in binaries.
  • docs/: Markdown documentations, mechanics, specs, and documentation.
  • props/: standalone or reusable Godot scenes, like players, buttons, enemies, objects etc etc
  • scenes/: main scenes used for the game, dungeons/maps, menus, etc etc